[GameDev Stream] How to Write Self Documenting Code (11/8/2020)

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A lot of developers rely on comments to explain their code. In reality, your code should be able to document itself. In this GameDev livestream, Jason Storey and I will share some techniques that we use to write self-documenting code.

#Unity3D #GameDevelopment #LiveStream

Jason is a Unity contractor with years of experience writing games in Unity. Charles is a software developer who's passionate about making games. In this live stream, we'll answer questions about Unity, programming, and game development, plus do a live code review.

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